Coloured terms are Buffs or Debuffs .
Strength
Strength
Name
|
Icon
|
Description
|
Ranks
|
Rank Effect
|
Stamina Cost
|
Special Effect
|
TIER 1
|
Crush Windpipe
|
|
A jab to the target's windpipe, causing the winded status effect. Deals 100% base damage.
|
★ ★★ ★★★
|
100% 125% 150%
|
4 3 2
|
Dazed
|
Poison Punch
|
|
An attack with a concealed poison weapon. Deals 100% base damage and causes the poison status effect.
|
★ ★★ ★★★
|
100% 110% 120%
|
5 4 3
|
Poisoned Counterattack
|
Backpack Weight Training
|
|
Increase carrying capacity by 5lbs .
|
★ ★★ ★★★
|
5lbs 10lbs 15lbs
|
|
|
Pump Up
|
|
This character gains +5 strength. The boosted strength will wear off after the next turn.
|
★
|
+5
|
10
|
|
Inherent Strength
|
|
Gain 5% extra experience from using strength related exercise objects.
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
Blunt Force Specialisation
|
|
Increase the damage dealt by blunt weapons by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Imposing Physique
|
|
Has a 10% chance to cause the Fear status effect on opposing targets at the beginning of combat.
|
★
|
10%
|
|
Feared
|
TIER 2
|
Headbutt
|
|
An attack which targets the head. 100% chance to daze the target and deals 200% base damage.
|
★ ★★ ★★★
|
200% 210% 220%
|
6 5 4
|
Dazed
|
Set Bone
|
|
Can attempt to cure a broken limb. Has a 25% chance of success.
|
★ ★★ ★★★
|
25% 50% 75%
|
4 4 4
|
Cure Broken Limb
|
Kick
|
|
An attack which targets either arms or legs, dealing 200% base damage. Has a 50% chance of breaking the targeted limb.
|
★ ★★ ★★★
|
200%-50% 210%-55% 220%-60%
|
6 5 4
|
Broken Limb
|
Shoulder Barge
|
|
Charge at the target and smash into them with your shoulder, dealing 100% base damage. If there is a character in the back row behind them, they take 50% base damage, otherwise the target is pushed into the back row.
|
★ ★★ ★★★
|
100%-50% 110%-55% 120%-60%
|
6 5 4
|
|
TIER 3
|
Utility Specialist
|
|
Can equip 1 extra piece of equipment.
|
★ ★★
|
1 2
|
|
|
Exploding Heart Attack
|
|
An unarmed attack targetting the opponent's chest, dealing 200% base damage and inflicting the winded and fear status effects.
|
★ ★★ ★★★
|
200% 210% 220%
|
6 5 4
|
Winded Feared
|
Thunderous Uppercut
|
|
An attack in an upwards direction targeting the opponent's jaw. Causes 100% base damage and the Dazed and Impaired vision status effects.
|
★ ★★ ★★★
|
100% 110% 120%
|
6 5 4
|
Dazed Impaired Vision
|
Dexterity
Dexterity
Name
|
Icon
|
Description
|
Ranks
|
Rank Effect
|
Stamina Cost
|
Special Effect
|
TIER 1
|
Spray Gunshot
|
|
Can shoot a gun at random multiple targets until the clip is empty. Accuracy reduced by 30% .
|
★ ★★ ★★★
|
30% 20% 10%
|
4 4 4
|
|
Ranged Weapon Training
|
|
Increases ranged accuracy by 5% for all ranged attacks.
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
Fast Reflexes
|
|
Increase the chance of performing a counter attack by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
Counter Attack
|
Blade Specialisation
|
|
Increase the damage dealt by bladed weapons by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Flick Sand Attack
|
|
Flicks sand into the eyes of the target, and follows up with a punch to the head dealing 100% base damage. Causes the impaired vision status effect.
|
★ ★★ ★★★
|
100% 110% 120%
|
4 3 2
|
Impaired Vision
|
Sleight Of Hand Attack
|
|
Performs an attack which deals 50% base damage, whilst simultaneously stealing an item from the target.
|
★ ★★ ★★★
|
50% 60% 70%
|
4 3 2
|
Steal Item
|
TIER 2
|
Aimed Gunshot
|
|
Can make a gunshot with 15% increased accuracy.
|
★ ★★ ★★★
|
15% 20% 25%
|
4 3 2
|
|
Knick Artery
|
|
A single attack dealing 100% base damage and guaranteed to cause bleeding. Must have a bladed weapon equipped. Can stack the bleeding status effect with this skill.
|
★ ★★ ★★★
|
100% 110% 120%
|
6 5 4
|
Bleeding
|
Retreat Attack
|
|
A single attack dealing 100% base damage. This character then switches position with the character on the back row behind them. Can only be performed when on the front row and if there is a character standing behind them.
|
★ ★★ ★★★
|
100% 110% 120%
|
4 ? ?
|
|
TIER 3
|
Backstab
|
|
Perform a single attack on a character in the back row of the opposing team. Causes 200% of the equipped weapons damage. Can only be used when this character is in the back row.
|
★ ★★ ★★★
|
200% 210% 220%
|
4 3 2
|
|
Disarm
|
|
An attack which deals a small amount of damage whilst simultaneously disarming the opponent.
|
★
|
|
4
|
Disarmed
|
CQC Training
|
|
Increases the base attack combo by 1 .
|
★ ★★ ★★★
|
1 2
|
|
|
Intelligence
Intelligence
Name
|
Icon
|
Description
|
Ranks
|
Rank Effect
|
Stamina Cost
|
Special Effect
|
TIER 1
|
Emergency Tourniquet
|
|
Can attempt to cure the bleeding status effect without requiring a bandage. 50% chance of working.
|
★
|
50%
|
4
|
-Bleeding
|
Focused
|
|
Increase accuracy of all melee attacks by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Medical Training
|
|
Increase first-aid kit effectiveness by 25% .
|
★ ★★ ★★★
|
25% 30% 35%
|
|
|
Tactician
|
|
Whilst conscious, all party members deal 5% more damage.
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
Putting On A Brave Face
|
|
Immune to injury mood modifiers.
|
★
|
|
|
|
Thick Skinned
|
|
Reduce the amount of time insult mood modifiers last for by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Distraction Tactics
|
|
The party has a 10% increased chance to escape from combat.
|
★ ★★ ★★★
|
10% 20% 30%
|
|
+ Escape Chance
|
Mental Fortifications
|
|
2.5% less chance of having a mental breakdown.
|
★ ★★ ★★★
|
2.5% 5% 7.5%
|
|
|
TIER 2
|
Emergency Healing
|
|
Can perform a heal action to heal 25% of the target character's max health, so long as their health is less than 25%.
|
★ ★★ ★★★
|
25% 30% 35%
|
4 3 2
|
|
Advanced CPR Training
|
|
Increases the chance of successfully reviving a character using CPR from 50% to 75% .
|
★
|
50% 75%
|
|
CPR
|
Knowledge Of Anatomy
|
|
Your advanced knowledge of anatomy provides an increase to melee damage by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Combat Analysis
|
|
XP gained from combat is increased by 50% .
|
★ ★★ ★★★
|
50% 100% 150%
|
|
|
Resourceful Healing
|
|
When using a first-aid kit there's a 10% chance it won't be used up.
|
★
|
10%
|
|
|
TIER 3
|
Calculated One-Two
|
|
A double blow where the first attack is designed to draw attention away from the impactful second attack. The first attack deals 100% base damage. The second attack deals 200% base damage and is guaranteed to land if the first attack was successful.
|
★ ★★ ★★★
|
100%-200% 105%-205% 110%-210%
|
4 ? ?
|
|
Surgeon
|
|
Can attempt to cure a character's physical ailment, with a 50% chance of success.
|
★ ★★ ★★★
|
50% 55% 60%
|
|
Cure Ailment
|
Experiment
|
|
Can attempt to increase the max level cap of a single stat on another character. Has a 25% chance of success. If successful, that character can no longer be experimented on.
|
★
|
25%
|
|
Increase Stat Max
|
Improvised Explosive
|
|
Craft and throw an improvised explosive on the spot.
|
★
|
|
10
|
|
Charisma
Charisma
Name
|
Icon
|
Description
|
Ranks
|
Rank Effect
|
Stamina Cost
|
Special Effect
|
TIER 1
|
Soothing Words
|
|
Attempt to cure a character of Fear. Has a 50% chance of success.
|
★
|
50%
|
4
|
Fear Recovery
|
Inspiring
|
|
Increase the mood (positive mood modifier timers are slowed) of characters in the same room as this character by 5% .
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
Bedside Manner
|
|
Characters healing in bed heal 10% faster whilst this character is in the shelter.
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Motivator
|
|
25% increase to the crafting and fixing speeds whilst this character is in the shelter.
|
★ ★★ ★★★
|
25% 50% 75%
|
|
|
Welcoming
|
|
Will never insult new recruits when having a conversation with them.
|
★
|
|
|
|
Production Manager
|
|
Generate resources 10% faster when generating resources from a production building on the map.
|
★ ★★ ★★★
|
10% 20% 30%
|
|
Work Tiles Faster
|
Convincing Voice
|
|
Increase the chance of successfully attracting a recruit or trader by 5% , when requesting them through the radio.
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
TIER 2
|
Confuse Opponent
|
|
This character attempts to confuse an opponent. Has a 75% chance of working. If successful then that character becomes dazed .
|
★
|
75%
|
6
|
Dazed
|
Marching Songs
|
|
Increases the travel speed of the party by 5% , when travelling on foot.
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
Placebo Effect
|
|
Whilst this character is in combat and not unconscious, all damage dealt to other party members is reduced by 10% .
|
★ ★★ ★★★
|
10% 15% 20%
|
|
|
Mission Of Mercy
|
|
If travelling alone, or with other characters who have this skill, will not be attacked by other factions.
|
★
|
|
|
|
TIER 3
|
Silver Tongue
|
|
Can attempt to 'Talk your way out' of a faction encounter if you have a bad reputation with that faction group. 10% chance of working.
|
★
|
10%
|
|
|
Rallying
|
|
Provides a passive +1 strength and +1 fortitude boost to other party members.
|
★ ★★ ★★★
|
+1 +1 +2 +2 +3 +3
|
|
|
Perception
Perception
Name
|
Icon
|
Description
|
Ranks
|
Rank Effect
|
Stamina Cost
|
Special Effect
|
TIER 1
|
Assess Opponent
|
|
Reveals information about the target.
|
★
|
|
5
|
|
Always Prepared
|
|
On the first round of combat this character has a 30% increased chance to perform a counter attack.
|
★ ★★ ★★★
|
30% 60% 90%
|
|
Counter Attack
|
Unshakeable
|
|
50% smaller chance of gaining the Fear status effect.
|
★ ★★ ★★★
|
50% 60% 70%
|
|
|
Study Movements
|
|
After each round of combat this character gains a 2% increase to their melee accuracy (stacks up to five times).
|
★ ★★ ★★★
|
2% 4% 6%
|
|
|
Quick Study
|
|
Increase the speed at which this character reads books by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Expedited Healing
|
|
Using healing items costs 50% less stamina.
|
★
|
50%
|
|
|
Poison Resilience
|
|
Poison deals 10% less damage.
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
TIER 2
|
Taunt
|
|
Causes the target of the taunt to miss their next turn, but on their following turn they will target this character (or the character standing in front of them if they're in the back row), and have +1 strength.
|
★
|
|
4
|
Taunted
|
Autopsy
|
|
This character can perform an autopsy on a corpse (inside the shelter), providing them with 50 EXP in each of their six stats. Also provides a small amount of desperate meat.
|
★ ★★ ★★★
|
50 EXP 60 EXP 70 EXP
|
|
|
Eidetic Memory
|
|
Increase the experience gained from reading stat books by 5% .
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
Relishes A Challenge
|
|
If outnumbered in combat, this character gains +2 dexterity and deals 50% more damage.
|
★
|
+2 50%
|
|
|
Hunter
|
|
Gather resources 10% faster when hunting on a tile
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
TIER 3
|
Therapist
|
|
Can attempt to cure a character's mental trait with a 50% chance of success. Target needs to be resting in a bed.
|
★
|
50%
|
|
Cure Mental Ailment
|
Return To Sender
|
|
50% chance that this character will notice an incoming grenade and intercept it, then throw it back at the opponents.
|
★
|
50%
|
|
|
Automatic Repairing
|
|
Will automatically repair objects in the shelter which have reached 0% integrity (providing they are not currently performing another job).
|
★
|
|
|
|
Demoralise
|
|
Attempts to demoralise target opponent, giving them a -2 to their strength and dexterity. 75% chance of not working.
|
★
|
-2 75%
|
4
|
|
Locate Weakpoint
|
|
50% chance of locating a weak point on the target, causing them to take 25% more damage for the rest of combat.
|
★
|
50%-25%
|
4
|
|
Fortitude
Fortitude
Name
|
Icon
|
Description
|
Ranks
|
Rank Effect
|
Stamina Cost
|
Special Effect
|
TIER 1
|
Extract Poison
|
|
Attempt to cure a character who is poisoned. Has a 50% chance of success.
|
★
|
50%
|
4
|
Cure Poison
|
Pain Resistance Training
|
|
Reduce the effects of broken limbs by 25% .
|
★ ★★ ★★★
|
25% 50% 75%
|
|
|
Shake It Off
|
|
25% less likely to be dazed.
|
★ ★★ ★★★
|
25% 50% 75%
|
|
Resist Dazed
|
Iron Stomach
|
|
10% smaller chance of contracting food poisoning.
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Strong Immune System
|
|
Reduce the chance of developing an infection by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Fast Healer
|
|
Heals 5% faster when healing in a bed.
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|
Tireless Engineering
|
|
Reduce the rate at which Tiredness increases whilst repairing or crafting by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Home Turf Advantage
|
|
If fighting inside the shelter this character deals 10% more damage.
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Unarmed Specialisation
|
|
Unarmed attacks deal 20% more damage.
|
★ ★★ ★★★
|
20% 30% 40%
|
|
|
TIER 2
|
Blood Transfusion
|
|
Give 25% of your health to another party member (as long as your health is greater than 25%).
|
★
|
25%
|
4
|
|
Hardened Skin
|
|
Reduce the amount of damage taken from attacks by 10% .
|
★ ★★ ★★★
|
10% 20% 30%
|
|
|
Valiant
|
|
When this character's health is below 25% they deal 100% more damage.
|
★
|
25% 100%
|
|
|
Shared Healing
|
|
When this character heals another character they also replenish 5% of their own max health.
|
★
|
5%
|
|
|
Working Long Hours
|
|
This character will not pass out if their tiredness stat reaches 100% .
|
★
|
100%
|
|
|
Warm Blooded
|
|
Can resist the cold by 1 degree extra before taking damage.
|
★ ★★ ★★★
|
1 2 3
|
|
|
TIER 3
|
Rage Attack
|
|
A single rage fuelled attack which is guaranteed to land and deals 125% base damage. Also deals 25% base damage to this character.
|
★ ★★ ★★★
|
125%-25% 150%-20% 175%-15%
|
6 ? ?
|
|
Final Counter Down
|
|
If this character is about to take a hit which would put them on 0 health they perform a counter attack before becoming unconscious.
|
★
|
0
|
|
Resist Unconcious Counterattack
|
Determined To Win
|
|
This character can't be killed by the bleeding status effect. If it would reduce their health to 0 they lose the bleeding status effect and their health goes to 1 .
|
★
|
1
|
|
Resist Unconcious
|
Hardy
|
|
If this character would take a hit which would kill them it instead leaves them on 1 health (unless their health is already 1).
|
★
|
|
|
|
Patch Yourself Up
|
|
This character heals 5% of their maximum health at the end of combat.
|
★ ★★ ★★★
|
5% 10% 15%
|
|
|