Character Statistics
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Strength
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Carrying capacity, unarmed damage and which melee weapons can be equipped.
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Dexterity
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Turn priority in combat, chance of blocking or dodging attacks and which ranged weapons can be equipped.
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Assumably affects chance to hit in combat.
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Intelligence
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Max integrity of crafted objects and quality of crafted items.
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Higher durability items don't have to be repaired as often, higher quality items have higher value.
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Charisma
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Chances of successfully recruiting strangers, chances of creating positive relationships, chances of getting cheaper trade deals.
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Party leader charisma affects chance of successfully trading during an encounter.
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Perception
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How many items are located when searching, time given to disarm traps.
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Scavenging is one of the most important game mechanics, so this skill is likely important.
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Fortitude
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Max health, radiation resistance, how long an illness lasts.
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Possibly also resistance to contracting an illness to begin with.
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A character's starting stat also determine their maximum potential stat.
Stat Maximums
Start
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Max
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Start
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Max
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Start
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Max
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1
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10-12
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2
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12-14
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3
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14-16
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4
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16-18
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5
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18-20
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6+
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18-20
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This means if you start with a 1 in Strength, your maximum possible strength will be randomly between 10 and 12. You can "experiment" on a character to raise a stat, but this can only happen once per stat per character (and each attempt has a 10% chance to succeed and causes a -30 mood modifier with each attempt).
Each stat also has their own skill tree. Leveling up a stat gains 1 point to spend in the tree. All of a character's starting skill tree points are randomly spent.