Patch Notes - v1.2.11 - 29th Apr 2022
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Steam News - Patch 1.2.11 - 29th Apr 2022
New Content
- Pet Dog
- Dogs can be trained to learn from a range of 18 different skills
- Can learn skills to help explore, fight in combat, and help out around the shelter
- The number of skills they can learn is randomised
- Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party
- Check out the “Pets – Dog” glossary entry in-game for more details
- There are five different coat colours for the dog
- Pet Cats
- Cats have three skills which scale in effectiveness based on their stat levels:
- They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties!
- Could be meat, gold/silver items, bones, or junk items
- They hunt rats that appear in the shelter
- Any rats caught will be harvested for meat when cleaned up
- They provide a positive mood modifier to everyone inside the shelter who likes cats
- They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties!
- Check out the “Pets – Cat” glossary entry in-game for more details
- There are six different cat fur patterns
- Cats have three skills which scale in effectiveness based on their stat levels:
- Pet Chicken
- Chickens produce eggs (1 each per day) and can be harvested for meat
- A Chicken Coop object is required to be able to keep chickens
- Chicken coops are built on the surface of the shelter
- Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken
- Check out the “Pets – Chicken” glossary entry in-game for more details
- Pets Management Panel
- A new menu has been added to manage the cats and dogs you recruit
- Can be opened using the icon with a dog on it in the top right of the screen
- Allows you to rename them and view information such as stats, skills and age
- An overview of your chickens can be viewed from each chicken coop
- A new menu has been added to manage the cats and dogs you recruit
- Pet recruiting
- Cats and dogs can be recruited when encountering them in the world
- You will need to gain their trust to convince them to join you
- There is no limit to the number of cats and dogs you can have in your shelter
- Cats and dogs can be recruited when encountering them in the world
- Pests – Rats
- Rats can start to spawn in the shelter once the cleanliness level of a room is low enough
- The chance a rat will spawn increases as the cleanliness level drops lower
- Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat
- Rats will cause dirt and can spread to other rooms of the shelter
- Rats will damage powered objects in the shelter
- Rats can cause the plague illness which will kill your faction members if not treated with antibiotics
- Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn
- Rats can start to spawn in the shelter once the cleanliness level of a room is low enough
- Surface wildlife – Deer
- Deer will now appear on the surface of the shelter
- Can be hunted by building a Deer Stand object
New objects
- Drafting Table Tier 1
- Dog bed
- A place for your pet dogs to sleep
- Feeding Bowl
- The feeding bowl object is where cats and dogs feed from
- Cat Scratching Post
- Stops cats from damaging objects around the shelter
- Litter Tray
- Stops cats defecating in the shelter
- Mouse on a Stick
- Increases a cat’s prey drive stat
- Cardboard Box
- Increases a cat’s affection stat
- Balls of Yarn
- Increases a cat’s scavenging stat
- Rat Trap
- Can trap up to two rats
- Rats can be released on the surface or harvested for meat
- Dog bed
- Drafting Table Tier 3
- Chicken Coop
- Allows you to keep chickens
- Holds a maximum of four chickens
- Generates fertiliser over time
- Deer Stand
- Used to hunt deer on the surface of the shelter
- New equipment
- Chicken Coop
- Workbench Tier 2
- Dog Whistle
- Increases the range at which a party can locate a dog when exploring
- Cat Bell
- Increases the range at which a party can locate a cat when exploring
- New meal recipes
- Dog Whistle
- Poor Stove (Tier 1)
- Fried egg
- Camping Stove (Tier 2)
- Gammon Egg and Chips
- Mushroom Omelette
- Microwave (Tier 3)
- Meat and Mushroom Pie
- Vegetable Pie
- Oven (Tier 4)
- Cabbage Carbonara
New positive mood modifiers
- “Put To Rest”
- Applies when burying shelter members
- “Had a Workout”
- Applies when using exercise equipment
New negative mood modifier
- “Against slavery”
- Applies whilst you have prisoners in prison cells inside the shelter
Balancing/Gameplay Changes
- The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased
- General dirt will now build up in rooms over time, instead of only being added as part of an interaction
- Cleaned up as part of the cleaning interactions on the Mop & Bucket object
- The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on
- Doubled the length of time a corpse will burn for in the Incinerator
- Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one
- Balanced the damage output of some traps
- Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine
- Min/Max damage increased for Spike Trap
- The number of items produced at workable locations is now multiplied by the number of party members
- Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50%
- Reduced the repair cost of all equipment and car parts
- Max repair cost is now 50% of the original recipe
- Broken bones now persist after combat and must be cured with a splint
- A broken arm reduces repair speed by 75%
- A broken leg stops a member from going out on an expedition
- Having any broken bone stops members from using exercise equipment
- Balanced some skills
- Pump Up
- Instead of increasing strength it now provides a 50% damage bonus
- Stamina cost has been reduced to 5 from 10
- Rallying
- Now provides a boost to dexterity instead of strength
- Taunt
- No longer provides +1 strength to the target
- Reduced chance of success from 100% to 75%
- Demoralise
- The target now deals 25% less damage, instead of receiving -2 strength
- Pump Up
- The randomised stats range of all normal faction grunts has been increased by one
- All opponents in faction encounters now have a chance to be equipped with armour
- Balanced the number of opponents that can appear in faction encounters
- Difficulty 1 regions
- 1-2 opponents
- Difficulty 2 regions
- 1-3 opponents
- Difficulty 3 regions
- 2-3 opponents
- Difficulty 4 regions
- 3-4 opponents
- Difficulty 5 regions
- 4 opponents
- Difficulty 1 regions
- The buff from using a stimulant can now increase stats past the character’s max cap
- Up to the max limit of 20
- The effects of stimulants no longer stack
- When it’s time to spawn a new faction job it will now populate all free job slots
- Also, now possible to have duplicate jobs spawn
- Glass jar weight changed from 1 to 3
- Reduced the rate at which heat dissipates from a room
Quality Of Life Changes
- A party can now take out multiple 1-2 person vehicles
- The weekly events report will now only start to trigger once a faction has been discovered
- All weapons, bags and equipment attached to your faction members will now remain equipped until removed
- New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left
- Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup)
- Fusebox panel updated to try to display more clearly how much power is being used to charge batteries
- Warning text added to inventory panels to remind the player when there are items in the junk pile
- Can now select combat positions on party setup and - whilst a party is out - from the party equip screen
- Four yellow circles appear with their avatar
- Click the circles to switch positions
- Added a UI overlay to the map which will display the name of all locations on screen
- Hold Left Ctrl when on the map
- Added a button to the rations panel which adds 5 rations to the party
Misc Changes
- Changed the name of the Convincing Voice faction goal to Radio Experts
- Expedition setup panel layout updated to accommodate pet dogs
- New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats
- Cleaning tutorial stage has been updated to cover cleaning objects
- Added two new tutorial pop-ups about summer and winter to warn of their hazards
- Summer prompt displays after 10 days
- Winter prompt displays after 40 days
- All weapons now display their type in their description
- Recruits turning up at the shelter door now display their traits
- Updated some glossary images
Bug Fixes
- Toxic Morningstar no longer uses the knifing animation
- Animals will no longer drop items when they run away
- Fixed issue where the Incinerating Corpse job icon would be replaced with the Walk To icon when loading a save
- The Laboratory crafting panel now displays the “refined” recipe details
- Fixed an issue where the ailments, stats, mood, and desires panels can overlap each other if their shortcut buttons are pressed too quickly
- Fixed an issue where ammunition wouldn’t deplete if it wasn’t the same quality as the weapon
- Fixed an issue where the “harvested a corpse” mood modifier was being applied to psychopaths
- Fixed an issue where the cycling animation could stop playing whilst using the Poor Bike
- Pistols now have SFX
- Fixed an issue where combat related desires weren’t fulfilling when completed
- Fixed the equals button on the rations panel
- The player’s turn will now automatically end after a failed escape attempt
- The “Comfort Prisoner” job icon no longer displays as “Talk AI job”
- Fixed an issue where items lost by the player in a previous encounter would be displayed if the opponent flees
- Burnt-out objects will no longer display their object name twice when the object integrity overlay is active
- Fixed an issue with “capture” jobs where they could be completed after the prisoner had been executed
- Fixed an issue where the item tool tip could get stuck open on the radio panel
- Fixed an issue where the item filters would not reset when the item transfer panel next opened
- Fixed an issue where “-50 rep” would be displayed when defeating a faction member even though no rep was lost
- Added missing SFX for the Disarm skill
- A character’s name no longer randomises when switching body type on character creation
- Potential further fix for characters who can become stuck
- Fixed an issue where facial hair options were available for female members when using the Ceramic Sink & Mirror object
- Fixed an issue where faction jobs and quests would remain active after wiping the faction out
- Fixed an issue where killing and looting a faction trade group would not remove the items from the faction’s trade inventory
- Fixed issue with not being able to trigger fights with breachers in front of stairwells
- Fixed an issue with some interactions (paint shelter, rearrange shelter, and setup expedition) not displaying why they are unavailable during a breach
- Fixed an issue where NPCs wouldn’t play their run animation whilst leaving the scene during an outpost attack
- Vehicle parts no longer repair themselves when being removed and added back to a vehicle
- Corpses of dead breachers can now be moved to medical beds - to use the Autopsy skill
- Fixed an issue where using the “add multiple” transfer option would let you transfer more water than the shelter could store
- Fixed an issue where a vehicle in a garage could get stuck in a “waiting modification” state
- Fixed an issue where the desire to generate an item at a workable location wouldn’t fulfil when completed
- Trading with factions now correctly grants reputation with that faction
- Fixed an issue where the rearrange shelter overlay could overlap the room management overlay
- Fixed an issue where the “Take Prisoner” option was available when the opponent fled combat
- Fixed an issue where the medicine cabinet could block object UI warnings
- The desire to “generate an item” will now spawn for characters once a workable location has been discovered
- Fixed the “Likes painted walls” mood modifier
- A skill max cap will now be displayed for characters with the “Repulsive” trait
- Fixed an issue where the bookshelf would not recognise all the books in storage
- The “Welcoming” skill now works
- Characters who talk to a leader with the “Idolised” trait can no longer be insulted
- Fixed an issue where blood pools would remain attached to fleeing enemies
- Fixed an issue where the water bucket can remain in a character’s hand if failing to extinguish a fire
- Reduced GPU usage on the main menu
- Fixed an issue where planters would stop drawing power
- Fixed an issue where fires could be extinguished when there is no water available
- Your standing with a faction now displays correctly on the faction reputation section of the weekly events panel (if allied and reputation is negative)
- Fixed issue with the end game enemy stats not displaying correctly
- Fixed an issue where it was not possible to interact with a corpse that had previously overlapped another corpse
- Can no longer deconstruct a recycler object whilst it is recycling or has output items to collect
- Assigned job icons to jobs without them
- Fixed an issue with some desires not spawning correctly
- Fixed an issue where the leader’s portrait will not be displayed on Game Over
- Updated the descriptions of the Schizophrenia and Insomnia mental ailments to match their effects
- Updated the description of the Autopsy skill to stipulate that a medical bed object is required to use the skill
- Added job icons to remaining jobs with missing icons
- Sleeping prisoners now wake up when being comforted
- Fixed issue with members not animating after using an item in combat
- Fixed an issue with goal completion prompts being automatically dismissed
- Fixed an issue where bookmarked upgrade recipes could remain bookmarked after the upgrade was crafted
- Auto Save slots will now display correctly when they are first saved to
- Glossary panel now updates correctly when changing language
- Fixed broken Japanese translation on the broken equipment popup
- Fixed an issue where the “amount to discard” menu would remain open when closing the inventory panel
- The mood modifier “interrupted healing” will no longer be triggered if cancelling the rest job before the member reaches the bed
- Fixed an issue where moving a snare trap with a snared rabbit would leave the rabbit in its original position
- CCTV fixed! Now plays an alarm sound when breachers are close to arriving at the shelter